Affective computing market is estimated to grow at a CAGR 35.89% rate during the forecast period. Major factors contributing to the growth of the market are the increasing adoption of human and machine interaction technologies. The market for affective computing systems has already started to evolve, with enabling technologies already being adopted across verticals, such as academia & research, media & entertainment, government & defense, healthcare & life sciences, IT & telecom, retail & e-Commerce, BFSI, automotive, and others, including, travel, security, energy & power, and consumer electronics. This market study has been further segmented into four regions, namely, North America, Europe, Asia-Pacific (APAC), and Rest of the World (RoW).

The hardware segment of the affective computing market is segregated into cameras, sensors, storage devices & processors, and other components, including power management systems, touchpoints/displays, radios/antennas, microphones, and speakers. Deployment of cameras for affective computing is expected to witness notable growth over the coming years, owing to the rising demand in facial feature extraction software.

The healthcare and life sciences vertical is expected to have the largest market share in terms of affective computing technology implementation, owing to the large number of application areas in the vertical, which include facial expression recognition for the especially abled children (autism, dyslexia, and others) and detection of psychological disorders.

North America is estimated to hold the largest market share owing to the presence of a large number of enterprises deploying affective computing technologies, along with technological advanced scenarios. However, APAC offers the potential growth opportunities for the affective computing market to emerge over the coming years and surpass the North American market in terms of technology adoption. The key factors driving the growth rate in the APAC region include increasing technological implementations and rising smart city investments.

Key market players include Google Inc. (California, U.S.), IBM Corporation (New York, U.S.), Microsoft Corporation (Washington DC, U.S.), Saffron Technology (North Carolina, U.S.), Softkinetic System S.A. (Brussels, Belgium), Affectiva (Waltham, U.S.), Elliptic Labs (Oslo, Norway), eyeSight Technologies Ltd. (Herzliya Pituah, Israel), Pyreos Ltd. (Edinburgh, U.K.), Cognitec Systems GmbH (Dresden, Germany), Beyond Verbal Communication Ltd. (Tel Aviv, Israel), Numenta (California, U.S.), GestureTek (Toronto, Canada), and Sightcorp (Amsterdam, Netherlands).

  1. Introduction
  2. Market Definition
  3. Study Scope
  4. Study Period
  5. Market Stakeholders
  6. Research Methodology
  7. Secondary Research
  8. Primary Research
  9. Research Design
  10. Data Validation
  11. Limitations and Assumptions
  12. Market Dynamics
  13. Drivers
  14. Challenges
  15. Opportunities
  16. Affective Computing Market, By Technology
  17. Touch-based
  18. Touchless
  19. Affective Computing Market, By Component
  20. Software
  21. Speech recognition
  22. Gesture recognition
  23. Facial feature recognition
  24. Analytic software
  25. Enterprise software
  26. Hardware
  27. Sensors
  28. Camera
  29. Storage devices and processors
  30. Affective Computing Market, By End-User
  31. Academia and research
  32. Media and entertainment
  33. Government and defense
  34. Healthcare and life sciences
  35. IT and telecom
  36. Retail and e-commerce
  37. Automotive
  38. Banking, financial services and insurance
  39. others
  40. Affective Computing Market, By Region
  41. North America
  42. US
  43. Canada
  44. Europe
  45. Germany
  46. UK
  47. Rest of Europe
  48. Asia Pacific
  49. Japan
  50. China
  51. Australia
  52. Rest of APAC
  53. Rest of the World
  54. Middle East and Africa
  55. Latin America
  56. Company Profiles
  57. Leading Companies in Affective Computing market
  58. Google Inc.
  59. Apple, Inc.
  60. Intel Corporation
  61. Microsoft Corporation
  62. Qualcomm Technologies, Inc.
  63. Saffron Technology, Inc.
  64. Affectiva
  65. Elliptic Labs
  66. Eyesight Technologies, Ltd.
  67. Pyreos Limited
  68. Other Companies in Affective Computing market

*Company introduction, financial information, recent developments, SWOT analysis

  1. Conclusion and Recommendations
  2. Appendix
  3. About
  4. Related Reports
  5. Glossary

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