Information and Communication Technology Esport market: the rapidly growing industry.

Esport market: the rapidly growing industry.

What is Esports?

Esports (also known as electronic sports, e-sports, or eSports) is a type of competition in which video games are used as the main mode of competition. A common form of esports competition is the organisation of multiplayer video game competitions, particularly between professional players competing individually or in teams. Although organised competitions have long been a part of video game culture, they were primarily between amateurs until the late 2000s, when the participation of professional gamers and the ability to watch these events via live streaming saw a significant increase in both popularity and number of participants. In the video game industry, esports played a significant role, with many game developers actively designing and providing funding for tournaments and other competitions.

Competitive leagues and tournaments are the most common types of esports events. Sponsorships and advertisements, as well as tickets and merchandise, as well as media rights, generate the majority of esports revenue. Sponsorships are increasingly important in the esports industry, which is seeing an increase in the number of companies making investments in the sector. The introduction of new sponsors is also critical for the future commercial success of esports, especially in light of rising player wages and an expanding esports market in recent years. Increasing revenue generation opportunities are expected to be available as the esports market matures over the next few years.

Types of Esports in today's tournament: 

  • First-person shooter (FPS) events 

  • Multiplayer online battle arena (MOBA) events 

  • Fighter game events 

  • Sports game event

What are the opportunities in the Esports market? 

The increasing amount of investment and sponsorship is expected to drive the expansion of the esports market. The esports market has seen an increase in investment over the last two years, opening up new development opportunities for players. Since the ecosystem provides a number of investment opportunities across a wide range of subsectors, investments in this sector have made significant strides in recent years, according to the World Bank. Money flows into esports through a variety of sources, including broadcast rights, live event ticket sales, merchandise sales, and in-game transactions, but sponsorships and advertising generate the majority of the revenue.

New growth opportunities have opened up as a result of increased investments over the past two years. As a result of the ecosystem's ability to provide diverse investment opportunities across a variety of subsectors, investments in this industry have made significant strides in recent years. Traditional venture capital firms, private equity firms, and strategic investors are the primary drivers of investment, followed by other types of investors.

For a deeper dive, buy a complete report:

Esports market: 24.4% CAGR

Projected Revenue: 4.50 billion from 2020 to 2027

Full Report:

Conclusion: eSports has a bright future in the world. The increase in the number of young people, the increased use of smartphones, the easy availability and accessibility of technology and the internet, the increase in capitalist investment, and the development of an appropriate distribution network are all credited with this.The expanding market will result in the creation of more job opportunities, as well as an increase in the hiring of qualified employees by the industry. The positions for which we are most interested in hiring are those of game designer, game developer, and tester.

The sector is growing, organising inter-city and inter-regional tournaments, and seeing an increase in brand sponsorships, it is also important to consider that prize money is increasing. This further encourages young people to pursue a full-time career in esports and online gaming as a result of this. The employment and hiring opportunities are numerous and numerous. This will eventually result in an increase in the number of new games being created and developed by aspiring gamers.

Published Date : July-2021