Market Definition

Increased human and machine interaction contribute to the market's growth Affective computing is well on its way to evolve, with technologies being widely adopted across verticals, such as academia and research, media and defence, healthcare and life sciences, IT and telecommunications, power and retail, and consumer electronics, and energy and others. This market research has been further broken down into the following areas: North America, Europe, Asia-Pacific (AP), and the rest of the world (RoW). The hardware portion of the affective computing market is made up of cameras, sensors, storage devices, processors, and other subsystems, such as power management components, radios, radio antennae, and touchpads, and microphones. Facial recognition is anticipated to see a notable growth due to the rapidly increasing demand for affective computing applications. Because of the large number of application areas in the healthcare and life sciences vertical, it is expected that cognitive technology will have the largest affect on the population. It is believed that North America has the largest share due to the number of enterprise organisations with affective computing strategies and technological advancements. Although, over the coming years, APAC is likely to contribute more significantly to the adoption of affective computing. The significant factors that are contributing to growth in the APAC region include rising technological implementations and expanding smart city investments.

 Report Scope

The global market report scope includes a detailed study covering underlying factors influencing the industry trends. The report covers analysis of regional and country-level market dynamics. The scope also covers competitive overview providing company market shares along with company profiles for major revenue contributing companies. The report scope includes a detailed competitive outlook covering market shares and profiles key participants in the market share. 

Major Market Players

The report consists of the list of the vendor's profile of Affective Computing market include Google Inc., IBM Corporation, Microsoft Corporation, Saffron Technology, Softkinetic System S.A., Affectiva, Elliptic Labs, eyeSight Technologies Ltd., Pyreos Ltd., Cognitec Systems GmbH, Beyond Verbal Communication Ltd., Numenta, GestureTek and Sightcorp.

Affective Computing Market report has been categorized as below

By Technology

  • Touch-based
  • Touchless

By Component

  • Software
  • Speech recognition
  • Gesture recognition
  • Facial feature recognition
  • Analytic software
  • Enterprise software
  • Hardware
  • Sensors
  • Camera
  • Storage devices and processors

By End-User

  • Academia and research
  • Media and entertainment
  • Government and defense
  • Healthcare and life sciences
  • IT and telecom
  • Retail and e-commerce
  • Automotive
  • Banking, financial services and insurance
  • others

By Region

  • North America
  • US
  • Canada
  • Mexico
  • Europe
  • Germany
  • France
  • Italy
  • UK
  • Rest of Europe
  • Asia Pacific
  • Japan
  • China
  • India
  • Australia
  • Rest of Asia Pacific
  • Rest of the World
  • South America
  • Middle East and Africa

The years considered for the study are as follows:

  • Base year - 2020
  • Estimated year - 2021
  • Projected year - 2022
  • Forecast period - 2021 to 2027

Key Questions Addressed by the Report

  • New products/service competitors are exploring?
  • Key players in the market and how intense is the competition?
  • What are the upcoming industry trends that manufacturers are focusing on in the future updates?
  • For each segment, what are the significant opportunities in the market?
  • What are the key growth strategies adopted by major market players in the market?
  • What are the key success strategies adopted by major competitors in the market?

Why Buy this Report:

  • Gain comprehensive insights on Affective Computing industry & market trends
  • Note complete analysis of the market status
  • Recognize the market opportunities and growth segments
  • Evaluating business segments & product portfolios, and interpret competitive dynamics
  • Facilitate strategy planning and industry dynamics to strengthen decision making

Report Table Of Content

1.    Affective Computing Market 

2.   Introduction

2.1.  Key Insights

2.2.  Report Overview

2.3.  Markets Covered

2.4.  Stakeholders

3.   Research Scope

3.1.  Market Research Process

3.2.  Research Data Analysis

3.3.  Market Size Estimation

4.    Executive Summary

5.    Market Overview

5.1.  Introduction 

5.2.  Market Drivers and Restraints

6.    By Technology

6.1.  Touch-based

6.2.  Touchless

7.    By Component

7.1.  Software

7.1.1. Speech recognition

7.1.2. Gesture recognition

7.1.3. Facial feature recognition

7.1.4. Analytic software

7.1.5. Enterprise software

7.2.  Hardware

7.2.1. Sensors

7.2.2. Camera

7.2.3. Storage devices and processors

8.    By End-User

8.1.  Academia and research

8.2.  Media and entertainment

8.3.  Government and defense

8.4.  Healthcare and life sciences

8.5.  IT and telecom

8.6.  Retail and e-commerce

8.7.  Automotive

8.8.  Banking, financial services and insurance

8.9.  others

9.    By Region

9.1.  North America

9.1.1. United States

9.1.2. Canada

9.2.  Europe

9.2.1. United Kingdom

9.2.2. Germany

9.2.3. Rest of Europe

9.3.  Asia Pacific

9.3.1. China

9.3.2. Japan

9.3.3. South Korea

9.3.4. Rest of Asia Pacific

9.4.  Rest of the World

10. Company Profile

(Profile contain company overview, products/services, financials & recent developments)

10.1. Google Inc.

10.1.1. Company Overview

10.1.2. Financial Highlights

10.1.3. Product/Services

10.1.4. Recent Developments

10.2. Apple, Inc.

10.2.1. Company Overview

10.2.2. Financial Highlights

10.2.3. Product/Services

10.2.4. Recent Developments

10.3. Intel Corporation

10.3.1. Company Overview

10.3.2. Financial Highlights

10.3.3. Product/Services

10.3.4. Recent Developments

10.4. Microsoft Corporation

10.4.1. Company Overview

10.4.2. Financial Highlights

10.4.3. Product/Services

10.4.4. Recent Developments

By Technology

  • Touch-based
  • Touchless

By Component

  • Software
  • Speech recognition
  • Gesture recognition
  • Facial feature recognition
  • Analytic software
  • Enterprise software
  • Hardware
  • Sensors
  • Camera
  • Storage devices and processors

By End-User

  • Academia and research
  • Media and entertainment
  • Government and defense
  • Healthcare and life sciences
  • IT and telecom
  • Retail and e-commerce
  • Automotive
  • Banking, financial services and insurance
  • others

By Region

  • North America
  • US
  • Canada
  • Mexico
  • Europe
  • Germany
  • France
  • Italy
  • UK
  • Rest of Europe
  • Asia Pacific
  • Japan
  • China
  • India
  • Australia
  • Rest of Asia Pacific
  • Rest of the World
  • South America
  • Middle East and Africa

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